Warning
this is an really OLD Tutorial updated last for blender2.42 if you are
complete beginner and can't navigate blender well then I would
recommend you to blender wiki. Creating
a vase in Blender
March
2005
Copyright
Gaurav Nawani
Beginner level
tutorial.
Note:
You should be aware of blender keyboard shortcuts. The keyboard
shortcuts are written in uppercase just to highlight them, you
should always replace them by lowercase latters.
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Vases can
be a work of art. I had an ancient,
beautiful vase in my home, which drew cries of admiration from everyone
who visited our home. Then one day my big-brother toppled and broke it.
Fortunately, the vase we are going to make in Blender is virtually
indestructible.
Blender is very powerful modeling and animation package and have very
efficient work flow, combination of keyboard shortcuts and the UI make
that possible. Modeling the vase in Blender is pretty simple, and we
are going to take you through the steps to create it. For this lesson
we will be using Sub-Surface modeling. Before we begin lets first
explore the Blender interface a bit.
Interface components or tool name are highlighted by this colour.
Keyboard shortcuts are highlighted by this [colour].
Part 1: First crawls
The main interface component in Blender is called a
'window'. Each
feature in Blender has it own window. The window is highly configurable
in fact you can change any 'window type' to other just by selecting the
'window type' from the menu bar. Blender uses 'windows' as interface
for all feature sets, like the 3dView or workspace, buttons window (this window
houses context sensitive tool & options for the 3dView) and all other. Each
window can be identified by the icon at the left most part on the
menu-panel, for example here how the icons for 3dView
and buttons window look like.
Blender uses the mouse cursor as the focus point so all the pop-ups
will be at the cursor position. In 3dView there is an
insertion cursor, any object added to the 3dView will always be at the
current insertion cursor position, left click positions the insertion
cursor to desired location.
Blender have two modes of working, and . In 'edit-mode'
you can modify the shape of the model by manipulation its edges,
vertices or faces. To get into 'edit-mode' first select the
object(right click) then press [Tab],
press Tab again (toggle) will bring you back to 'object mode'. In
'edit-mode' you the vertices are shown as dots, yellow if selected pink
otherwise.
Every object have its own pivot point shown by a pink dot, all
operations like rotation, scaling and movement act on the pivot point.
Right click is used for selection either objects in 'object-mode' or
editable vertices, edges or faces in 'edit-mode'.
By default the 'Ray-tracing' is disabled in Blender. Press [F10](Scene)
go to buttons window and on 'Render' panel enable 'Ray' button. Thats
about the very basic primer for your entry in to blender world. We will
now start on your next master piece.
In Blender dragging requires first 'grabbing' the object. To grab the
object select it with right click then press [G] to
grab. The accompanying images will have the setting and options
highlighted with light blue where-ever possible. When ever we mention
'Panel' it always means the option panel in the buttons window. In the
pop-ups you can either press 'Enter' or click to make a selection.

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2005
Copyright
Gaurav
Nawani
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